![]() It also talks about a major struggle called "The Imprisoning War," which until now was considered a myth even in Hyrule. Well, simply put, "hands" expresses the idea of "connecting." This applies to the story too, which connects to Hyrule's past. So what exactly is this all about? Why settle on hands? The developers weren't keen to explain the decision fully, though Aonuma did hint that it will tie directly into the story: Thinking about it, we have seen an awful lot of hand content in the trailers and Wakai even notes that the team mixed claps into the score to stress the theme further. The game's art director, Satoru Takizawa, and music director, Hajime Wakai, also explained how hands have played an important role in their respective fields. This "hands" theme also crops up here and there as a key element as the story develops. We even included this symbolically in the game's mechanics, such as having scenes that use hands when opening special doors. For example, abilities that Link uses to solve puzzles are all released from his hand and arm. ![]() For this title, we chose “hands” as the key theme to bring them all together. Titles in the Legend of Zelda series intertwine all the elements of gameplay, mechanics, and story, and combine them all into a single game. This was then emphasised by Tears of the Kingdom's director Hidemaro Fujibayashi, who stated the following: When asked about Link's physical changes this time around, series producer Eiji Aonuma stressed the importance of hands to the game as a whole. We have known about Link's gammy arm ever since we first laid eyes on the game back in 2019 and we later learnt that it would be playing an important Sheikah Slate-style role in the sequel thanks to the gameplay trailer, but can it really be any deeper than that? Apparently so. ![]() Subscribe to Nintendo Life on YouTube Watch on YouTube
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